![]() ![]() The puzzles are all very simple to solve with reasonable exploration and aside from some tight gaps to jump the platforming is relatively accessible as well. The platforming elements typically relate to climbing and jumping across gaps while the puzzle solving typically relates to using the various platforming mechanics to find items to open doors or activate levers and switches for example. Use of running, crouching, sliding and jumping will allow Mono to traverse the platform-heavy stages. Key moments throughout the adventure are satisfying, shocking and thrilling, offering a genuinely unpredictable experience that expertly tells a self contained story while also enriching the overall story arc between both games. ![]() Six’s evolution however can only truly be appreciated by having experienced the first title. ![]() Being a prequel, Little Nightmares II doesn’t shy from the fact it is telling an origin story for Six. It’s difficult to discuss much of the narrative without spoiling anything. This contrast both visually and on a gameplay level cleverly keep the chapters fresh, distinct and unpredictable. Darker sections rely less on platforming and puzzles, focusing more on utilising a flashlight while lit environments would emphasise the opposite. ![]() An unsettling fog looms in the woods, home to a trigger happy hunter, wild and unruly porcelain children and their menacing teacher haunt a decaying school and a hospital beyond redemption are just three of these unique locales.ĭistributing the gameplay emphasis between stealth and platforming, Little Nightmares II maintains its tension through a moody ambience and its gritty colour palette with beautiful attention to lighting. With the story taking as little as three hours to complete the five unique locations that comprise the five chapters offer different atmospheres and levels of tension. Without a spoken word of dialogue or a single line of text to call upon, the narrative that unfolds manages to tell an excellent story while also leaving an ambiguity to it that allows the player to speculate with what certain things all mean. As with the original game this title raises as many questions as it answers. By default, Mono wears a paper bag on their head with holes cut out for the eyes. Despite some significant character developments for Six along the way, this experience is largely still cantered around Mono. Little Nightmares 2 is available for PC, PS4, Xbox One, and Switch.As a prequel, Little Nightmares II wonderfully expands upon the story of the yellow trenchcoat wearing Six. Once you’ve collected both hats, you can then quit back to the menu and choose another chapter on your hunt for hats. It’s exactly what it sounds like, bandages wrapped around Mono’s head like a classic mummy monster. In the morgue section of the Hospital shortly after you meet the Doctor for the first time, open the drawer on the bottom left side of the room and you should find the mummy hat nestled within. It’s definitely one of the most unsettling collectibles in the game.įollowing that, the mummy hat is possibly the easiest hat to miss in the entire game, just as so many are likely to not even know you can pull the drawers. For this hat, climb on top of the stool, then leap to the table on the right, and claim the teddy bear hat from the very top of the cabinet after climbing up. For those not familiar, the nursery is a big part of the x-ray puzzle in the game. The first hat in the Hospital chapter of Little Nightmares 2 is the teddy bear hat, which is fairly well hidden within the nursery. However, you just need to collect eight normal hats for the Far Ahead trophy. There are two hats to collect in Little Nightmares 2‘s third chapter, Hospital, and 11 in total to collect across the game, though two are DLC and one is unlocked just for completing the game. LITTLE NIGHTMARES 2 HATS: Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 PC, PS5, PS4, Xbox Series X | S, Xbox One, Switch, Stadia ![]()
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